Magic En Mérida Yucatán Magic En Mérida Yucatán |
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| WWK spoiler | |
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+4Memolestas joselo Veracru19 EPSOG 8 participantes | Autor | Mensaje |
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EPSOG
Cantidad de envíos : 191 Edad : 42 Puntos : 150 Fecha de inscripción : 19/08/2007
| Tema: WWK spoiler Miér Ene 13, 2010 10:12 am | |
| spoiler oficioal (no completo) de worldwake en la pagina de magic http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/worldwake/spoiler | |
| | | Veracru19
Cantidad de envíos : 69 Edad : 37 Localización : merida, yucatan Puntos : 94 Fecha de inscripción : 04/01/2010
| Tema: Re: WWK spoiler Miér Ene 13, 2010 2:16 pm | |
| se ve de poka los vampiros la rompen es este set jajaja un saludo | |
| | | joselo
Cantidad de envíos : 146 Edad : 31 Localización : merida Puntos : 150 Fecha de inscripción : 25/07/2008
| Tema: Re: WWK spoiler Miér Ene 13, 2010 3:50 pm | |
| solo hay un vampiro.. jajaja y creo que es mejor el que esta en zendikar de B obtiene 2+1 y gana intimidate | |
| | | EPSOG
Cantidad de envíos : 191 Edad : 42 Puntos : 150 Fecha de inscripción : 19/08/2007
| Tema: Re: WWK spoiler Vie Ene 15, 2010 2:44 am | |
| mas cartas en mtgsalvation http://mtgsalvation.com/worldwake-spoiler.html | |
| | | Veracru19
Cantidad de envíos : 69 Edad : 37 Localización : merida, yucatan Puntos : 94 Fecha de inscripción : 04/01/2010
| Tema: Re: WWK spoiler Vie Ene 15, 2010 6:15 pm | |
| aaaahhh q recuerdos cuando partia en 2 goblins con el smoother me da nostalgia q bueno q regrese jajajaja pinta bien este set | |
| | | Memolestas
Cantidad de envíos : 313 Puntos : 354 Fecha de inscripción : 19/08/2007
| Tema: Re: WWK spoiler Sáb Ene 16, 2010 2:02 pm | |
| Si señores regresa la quicksand!!!! | |
| | | EPSOG
Cantidad de envíos : 191 Edad : 42 Puntos : 150 Fecha de inscripción : 19/08/2007
| | | | ChetuX
Cantidad de envíos : 280 Edad : 39 Localización : En algun lugar del mundo Puntos : 350 Fecha de inscripción : 02/07/2009
| Tema: Re: WWK spoiler Lun Ene 18, 2010 1:56 pm | |
| son un insulto estas tierras, estan cabronas | |
| | | joselo
Cantidad de envíos : 146 Edad : 31 Localización : merida Puntos : 150 Fecha de inscripción : 25/07/2008
| Tema: Re: WWK spoiler Mar Ene 19, 2010 10:30 am | |
| - ChetuX escribió:
- son un insulto estas tierras, estan cabronas
le haces bolt y se mueren | |
| | | Memolestas
Cantidad de envíos : 313 Puntos : 354 Fecha de inscripción : 19/08/2007
| Tema: Re: WWK spoiler Mar Ene 19, 2010 10:59 am | |
| - joselo escribió:
- ChetuX escribió:
- son un insulto estas tierras, estan cabronas
le haces bolt y se mueren Se, pero no dejan de ser un fastidio y muy jugables. | |
| | | LuisRicalde
Cantidad de envíos : 407 Edad : 48 Puntos : 400 Fecha de inscripción : 13/08/2007
| Tema: Re: WWK spoiler Mar Ene 19, 2010 12:56 pm | |
| La GR es jugable.No como para ponerle 4 al deck pero si una o dos. La RB es un asco comparada con ella y la UW porque tienes que estarle pagando. Creo que al estabilizarse su precio andaran como en los $6-8 dls. | |
| | | EPSOG
Cantidad de envíos : 191 Edad : 42 Puntos : 150 Fecha de inscripción : 19/08/2007
| Tema: Re: WWK spoiler Mar Ene 19, 2010 4:45 pm | |
| una carta con drawback curioso Abyssal Persecutor Creature - Demon Mythic Rare Flying, trample You can't win the game and your opponents can't lose the game. 6/6 fuente http://mtgsalvation.com/worldwake-spoiler.html#3854 | |
| | | joselo
Cantidad de envíos : 146 Edad : 31 Localización : merida Puntos : 150 Fecha de inscripción : 25/07/2008
| Tema: Re: WWK spoiler Mar Ene 19, 2010 5:13 pm | |
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| | | ChetuX
Cantidad de envíos : 280 Edad : 39 Localización : En algun lugar del mundo Puntos : 350 Fecha de inscripción : 02/07/2009
| Tema: Re: WWK spoiler Mar Ene 19, 2010 7:37 pm | |
| - LuisRicalde escribió:
- La GR es jugable.No como para ponerle 4 al deck pero si una o dos. La RB es un asco comparada con ella y la UW porque tienes que estarle pagando. Creo que al estabilizarse su precio andaran como en los $6-8 dls.
yo creo que si van a resultar muy utiles y jugables, debido a que muchas veces que ambos jugadores se quedan sin mano, entonces esas tierras serian una gran joda, porque sus habilidades si sirven realmente. la unica que no me gusto de las 3 es la UW yo creo que el precio normal quedaria entre los 9-10 dls, aunque comenzarian con un precio mayor ya saben como funciona | |
| | | ChetuX
Cantidad de envíos : 280 Edad : 39 Localización : En algun lugar del mundo Puntos : 350 Fecha de inscripción : 02/07/2009
| Tema: Re: WWK spoiler Miér Ene 20, 2010 12:02 pm | |
| quien dice que los vampiros no patearan culos?
Urge to Feed BB Instant Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires
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Anowon, the Ruin Sage 3BB Legendary Creature - Vampire Shaman At the beginning of your upkeep, each player sacrifices a non-Vampire creature. Illus. Dan Scott #49/145 4/3 | |
| | | Iskandar
Cantidad de envíos : 34 Edad : 45 Localización : Mérida, Yucatán Puntos : 42 Fecha de inscripción : 10/07/2009
| Tema: Sip Miér Ene 20, 2010 8:24 pm | |
| Muy buenas las cartas, sobre todo las tierras y los vampiros que ya revelaron. Si zendikar estaba con cosas muy cabronas, worldwake viene a cambiar eso con algo aun más cabron. | |
| | | Darkness
Cantidad de envíos : 82 Edad : 40 Puntos : 83 Fecha de inscripción : 14/08/2007
| Tema: Re: WWK spoiler Mar Ene 26, 2010 1:49 pm | |
| Worldwake Spoiler 145/145 White (23/23) Name: Admonition Angel Cost: 3WWW Type: Creature - Angel Pow/Tgh: 6/6 Rules Text: Flying Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. Rarity: Mythic Rare Set Number: #1/145
Name: Apex Hawks Cost: 2W Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. Rarity: Common
Name: Archon of Redemption Cost: 3WW Type: Creature - Archon Pow/Tgh: 3/4 Rules Text: Flying Whenver Archon Of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. Illus. Steve Belledin Rarity: Rare Set Number: #3/145
Name: Battle Hurda Cost: 4W Type: Creature - Giant Pow/Tgh: 3/3 Rules Text: First Strike Rarity: Common
Name: Fledgling Griffin Cost: 1W Type: Creature - Griffin Pow/Tgh: 2/2 Rules Text: Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. Rarity: Common
Name: Guardian Zendikon Cost: 2W Type: Enchantment - Aura Rules Text: Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land is put into a graveyard, return that card to its owner’s hand. Rarity: Common
Name: Hada Freeblade Cost: W Type: Creature - Human Soldier Ally Pow/Tgh: 0/1 Rules Text: Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. Rarity: Uncommon Set Number: #7/145
Name: Iona's Judgment Cost: 4W Type: Sorcery Rules Text: Exile target creature or enchantment. Illus. Mike Bierek Rarity: Common Set Number: #8/145
Name: Join the Ranks Cost: 3W Type: Instant Rules Text: Put two 1/1 white Soldier Ally creature tokens onto the battlefield. Rarity: Common Set Number: #9/145
Name: Kitesail Apprentice Cost: W Type: Creature - Kor Soldier Pow/Tgh: 1/1 Rules Text: As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. Illus. Austin Hsu Rarity: Common Set Number: #10/145
Name: Kor Firewalker Cost: WW Type: Creature - Kor Soldier Pow/Tgh: 2/2 Rules Text: Protection from red Whenever a player casts a red spell, you may gain 1 life. Rarity: Uncommon
Name: Lightkeeper of Emeria Cost: 3W Type: Creature - Angel Pow/Tgh: 2/4 Rules Text: Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield you gain 2 life for each time it was kicked. Rarity: Uncommon
Name: Loam Lion Cost: W Type: Creature - Cat Pow/Tgh: 1/1 Rules Text: Loam Lion gets +1/+2 as long as you control a Forest. Rarity: Uncommon
Name: Marsh Threader Cost: 1W Type: Creature - Kor Scout Pow/Tgh: 2/1 Rules Text: Swampwalk Rarity: Common
Name: Marshal's Anthem Cost: 2WW Type: Enchantment Rules Text: Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is equal to the number of times Marshal's Anthem was kicked. Rarity: Rare
Name: Perimeter Captain Cost: W Type: Creature - Human Soldier Pow/Tgh: 0/4 Rules Text: Defender Whenever a creature you control with defender blocks, you may gain 2 life. Flavor Text: "We stand between the jaws of chaos and the mantle of order" Rarity: Uncommon Set Number: #16/145
Name: Refraction Trap Cost: 3W Type: Instant - Trap Rules Text: If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control. Refraction Trap deals that much damage to target creature or player. Rarity: Uncommon
Name: Rest for the Weary Cost: 1W Type: Instant Rules Text: You gain 4 life. Landfall - If you had a land enter the battlefield under your control this turn, you gain 8 life instead. Rarity: Common
Name: Ruin Ghost Cost: 1W Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: {W}, {T}: Exile target land you control, then return it to the battlefield under your control. Flavor Text: "Haunting us, these different meanings and spectral beings. We're fighting sleep with broken, rusted weaponry." Rarity: Uncommon Set Number: #19/145
Name: Stoneforge Mystic Cost: 1W Type: Creature - Kor Artificer Pow/Tgh: 1/2 Rules Text: When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, and put it into your hand. If you do, shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. Illus. Mike Bierek Rarity: Rare Set Number: #20/145
Name: Talus Paladin Cost: 3W Type: Creature - Human Knight Ally Pow/Tgh: 2/3 Rules Text: Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn and you may put a +1/+1 counter on Talus Paladin. Rarity: Rare Set Number: #21/145
Name: Terra Eternal Cost: 2W Type: Enchantment Rules Text: All lands are indestructible. Rarity: Rare Set Number: #22/145
Name: Veteran's Reflexes Cost: W Type: Instant Rules Text: Target creature gets +1/+1 until end of turn. Untap that creature. Rarity: Common
Blue (23/23) Name: AEther Tradewinds Cost: 2U Type: Instant Rules Text: Return target permanent you control and target permanent you don't control to their owner's hand. Rarity: Common
Name: Calcite Snapper Cost: 1UU Type: Creature - Turtle Pow/Tgh: 1/4 Rules Text: Shroud Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper’s power and toughness until end of turn. Rarity: Common Set Number: #25/145
Name: Dispel Cost: U Type: Instant Rules Text: Counter target instant spell. Rarity: Common Set Number: #26/145
Name: Enclave Elite Cost: 2U Type: Creature - Merfolk Soldier Pow/Tgh: 2/2 Rules Text: Multikicker {1}{U} Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. Rarity: Common
Name: Goliath Sphinx Cost: 5UU Type: Creature - Sphinx Pow/Tgh: 8/7 Rules Text: Flying Flavor Text: Go ahead, TACCOM. Rarity: Rare
Name: Halimar Excavator Cost: 1U Type: Creature - Human Wizard Ally Pow/Tgh: 1/3 Rules Text: Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. Illus. Kev Walker Rarity: Common Set Number: #29/145
Name: Horizon Drake Cost: 1UU Type: Creature - Drake Pow/Tgh: 3/1 Rules Text: Flying, protection from lands Rarity: Uncommon
Name: Jace, the Mind Sculptor Cost: 2UU Type: Planeswalker - Jace Pow/Tgh: 3 Rules Text: [+2]: Look at the top card of target player’s library. You may put that card on the bottom of that player’s library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [-1]: Return target creature to its owner’s hand. [-12]: Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library. Illus. Jason Chan Rarity: Mythic Rare Set Number: #31/145
Name: Jwari Shapeshifter Cost: 1U Type: Creature - Shapeshifter Ally Pow/Tgh: 0/0 Rules Text: You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. Illus. Kev Walker Rarity: Rare Set Number: #32/145
Name: Mysteries of the Deep Cost: 4U Type: Instant Rules Text: Draw two cards. Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead. Illus. Veronique Meignaud Rarity: Common Set Number: #33/145
Name: Permafrost Trap Cost: 2UU Type: Instant - Trap Rules Text: If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Rarity: Uncommon
Name: Quest for Ula's Temple Cost: U Type: Enchantment Rules Text: At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula’s Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula’s Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. Illus. Rob Alexander Rarity: Rare Set Number: #35/145
Name: Sejiri Merfolk Cost: 1U Type: Creature - Merfolk Soldier Pow/Tgh: 2/1 Rules Text: As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. Rarity: Uncommon
Name: Selective Memory Cost: 3U Type: Sorcery Rules Text: Search your library for any number of nonland cards and exile them. Then shuffle your library. Illus. Chippy Rarity: Rare Set Number: #37/145
Name: Spell Contortion Cost: 2U Type: Instant Rules Text: Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. Rarity: Uncommon Set Number: #38/145
Name: Surrakar Banisher Cost: 4U Type: Creature - Surrakar Pow/Tgh: 3/3 Rules Text: When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner’s hand. Illus. Matt Cavotta Rarity: Common Set Number: #39/145
Name: Thada Adel, Acquisitor Cost: 1UU Type: Legendary Creature - Merfolk Rogue Pow/Tgh: 2/2 Rules Text: Islandwalk Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. Rarity: Rare
Name: Tideforce Elemental Cost: 2U Type: Creature - Elemental Pow/Tgh: 2/1 Rules Text: {U}, {T}: You may tap or untap another target creature. Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. Rarity: Uncommon
Name: Treasure Hunt Cost: 1U Type: Sorcery Rules Text: Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. Illus. Daren Bader Rarity: Common Set Number: #42/145
Name: Twitch Cost: 2U Type: Instant Rules Text: You may tap or untap target artifact, creature, or land. Draw a card. Rarity: Common
Name: Vapor Snare Cost: 4U Type: Enchantment - Aura Rules Text: Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. Rarity: Uncommon
Name: Voyager Drake Cost: 3U Type: Creature - Drake Pow/Tgh: 3/3 Rules Text: Multikicker {U} Flying When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. Rarity: Uncommon Set Number: #45/145
Name: Wind Zendikon Cost: U Type: Enchantment - Aura Rules Text: Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It’s still a land. When enchanted land is put into a graveyard, return that card to its owner’s hand. Rarity: Common Set Number: #46/145
Black (24/24) Name: Abyssal Persecutor Cost: 2BB Type: Creature - Demon Pow/Tgh: 6/6 Rules Text: Flying, trample You can’t win the game and your opponents can’t lose the game. Rarity: Mythic Rare
Name: Agadeem Occultist Cost: 2B Type: Creature - Human Shaman Ally Pow/Tgh: 0/2 Rules Text: {T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. Rarity: Rare
Name: Anowon, the Ruin Sage Cost: 3BB Type: Legendary Creature - Vampire Shaman Pow/Tgh: 4/3 Rules Text: At the beginning of your upkeep, each player sacrifices a non-Vampire creature. Illus. Dan Scott Rarity: Rare Set Number: #49/145
Name: Bloodhusk Ritualist Cost: 2B Type: Creature - Vampire Shaman Pow/Tgh: 2/2 Rules Text: Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. Rarity: Uncommon
Name: Bojuka Brigand Cost: 1B Type: Creature - Human Warrior Ally Pow/Tgh: 1/1 Rules Text: Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally creature enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. Rarity: Common
Name: Brink of Disaster Cost: 2BB Type: Enchantment - Aura Rules Text: Enchant creature or land When enchanted permanent becomes tapped, destroy it. Rarity: Common
Name: Butcher of Malakir Cost: 5BB Type: Creature - Vampire Warrior Pow/Tgh: 5/4 Rules Text: Flying Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature. Rarity: Rare
Name: Caustic Crawler Cost: 3BB Type: Creature - Insect Pow/Tgh: 4/3 Rules Text: Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. Rarity: Uncommon
Name: Corrupted Zendikon Cost: 1B Type: Enchantment - Aura Rules Text: Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. Rarity: Common
Name: Dead Reckoning Cost: 1BB Type: Sorcery Rules Text: You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. Rarity: Common
Name: Death's Shadow Cost: B Type: Creature - Avatar Pow/Tgh: 13/13 Rules Text: Death’s Shadow gets -X/-X, where X is your life total. Rarity: Rare Set Number: #57/145
Name: Jagwasp Swarm Cost: 3B Type: Creature - Insect Pow/Tgh: 3/2 Rules Text: Flying Rarity: Common
Name: Kalastria Highborn Cost: BB Type: Creature - Vampire Shaman Pow/Tgh: 2/2 Rules Text: Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. Rarity: Rare
Name: Mire's Toll Cost: B Type: Sorcery Rules Text: Target player reveals a card from his or her hand for each Swamp you control. Choose one of those cards. That player discards that card. Rarity: Common
Name: Nemesis Trap Cost: 4BB Type: Instant - Trap Rules Text: If a white creature is attacking you, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. Exile target creature, then put a token that is a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. Rarity: Uncommon Set Number: #61/145
Name: Pulse Tracker Cost: B Type: Creature - Vampire Rogue Pow/Tgh: 1/1 Rules Text: Whenever Pulse Tracker attacks, each opponent loses 1 life. Rarity: Common
Name: Quag Vampires Cost: B Type: Creature - Vampire Rogue Pow/Tgh: 1/1 Rules Text: Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. Rarity: Common
Name: Quest for the Nihil Stone Cost: B Type: Enchantment Rules Text: Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. Rarity: Rare Set Number: #64/145
Name: Ruthless Cullblade Cost: 1B Type: Creature - Vampire Warrior Pow/Tgh: 2/1 Rules Text: Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. Illus. rk Post Rarity: Common Set Number: #65/145
Name: Scrib Nibblers Cost: 2B Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: {T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. Rarity: Uncommon
Name: Shoreline Salvager Cost: 3B Type: Creature - Surrakar Pow/Tgh: 3/3 Rules Text: When Shoreline Salvager deals combat damage to a player, if you control an Island, draw a card. Rarity: Uncommon Set Number: #67/145
Name: Smother Cost: 1B Type: Instant Rules Text: Destroy target creature with converted mana cost 3 or less. It can't be regenerated. Rarity: Uncommon
Name: Tomb Hex Cost: 2B Type: Instant Rules Text: Target creature gets -2/-2 until end of turn. Landfall - If a land entered the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. Rarity: Common
Name: Urge to Feed Cost: BB Type: Instant Rules Text: Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. Illus. Johann Bodin Rarity: Uncommon Set Number: #70/145
Red (24/24) Name: Akoum Battlesinger Cost: 1R Type: Creature - Human Berserker Ally Pow/Tgh: 1/1 Rules Text: Haste Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. Rarity: Common
Name: Bazaar Trader Cost: 1R Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: {T}: Target player gains control of target artifact, creature or land that you control. Illus. Matt Cavotta Rarity: Rare Set Number: #72/145
Name: Bull Rush Cost: R Type: Instant Rules Text: Target creature gets +2/+0 until end of turn. Rarity: Common
Name: Chain Reaction Cost: 2RR Type: Sorcery Rules Text: Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Illus. Trevor Claxton Rarity: Rare
Name: Claws of Valakut Cost: 1RR Type: Enchantment - Aura Rules Text: Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike. Rarity: Common
Name: Comet Storm Cost: XRR Type: Instant Rules Text: Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm then deals X damage to each of them. Illus. Jung Park Rarity: Mythic Rare
Name: Cosi's Ravager Cost: 3R Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. Rarity: Common
Name: Crusher Zendikon Cost: 2R Type: Enchantment - Aura Rules Text: Enchant land Enchanted land is a 4/2 red Beast creature with trample. It’s still a land. When enchanted land is put into a graveyard, return that card to its owner’s hand. Rarity: Common
Name: Cunning Sparkmage Cost: 2R Type: Creature - Human Shaman Pow/Tgh: 0/1 Rules Text: Haste {T}: Cunning Sparkmage deals 1 damage to target creature or player. Rarity: Uncommon
Name: Deathforge Shaman Cost: 4R Type: Creature - Ogre Shaman Pow/Tgh: 4/3 Rules Text: Multikicker {R} When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. Rarity: Uncommon
Name: Dragonmaster Outcast Cost: R Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. Rarity: Mythic Rare Set Number: #81/145
Name: Goblin Roughrider Cost: 2R Type: Creature - Goblin Knight Pow/Tgh: 3/2 Rarity: Common
Name: Grotag Goblin Thrasher Cost: 4R Type: Creature - Lizard Pow/Tgh: 3/3 Rules Text: Whenever Grotag Goblin Thrasher attacks, target creature can't block this turn. Rarity: Common
Name: Kazuul, Tyrant of the Cliffs Cost: 3RR Type: Legendary Creature - Ogre Warrior Pow/Tgh: 5/4 Rules Text: Whenever a creature under an opponent's control attacks you, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. Rarity: Rare
Name: Mordant Dragon Cost: 3RRR Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying {1}{R}: Mordant Dragon gets +1+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to a creature that player controls. Rarity: Rare
Name: Quest for the Goblin Lord Cost: R Type: Enchantment Rules Text: Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more counters on it, creatures you control get +2/+0. Rarity: Uncommon
Name: Ricochet Trap Cost: 3R Type: Instant - Trap Rules Text: If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap’s mana cost. Change the target of target spell with a single target. Illus. Jaime Jones Rarity: Uncommon Set Number: #87/145
Name: Roiling Terrain Cost: 2RR Type: Sorcery Rules Text: Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. Rarity: Common
Name: Rumbling Aftershocks Cost: 4R Type: Enchantment Rules Text: Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. Rarity: Uncommon
Name: Searing Blaze Cost: RR Type: Instant Rules Text: Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. Rarity: Common
Name: Skitter of Lizards Cost: R Type: Creature - Lizard Pow/Tgh: 1/1 Rules Text: Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. Illus. Warren Mahy Rarity: Common
Name: Slavering Nulls Cost: 1R Type: Creature - Goblin Zombie Pow/Tgh: 2/1 Rules Text: Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. Rarity: Uncommon
Name: Stone Idol Trap Cost: 5R Type: Instant - Trap Rules Text: Stone Idol Trap costs {1} less to cast for each attacking creature. Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. Rarity: Rare
Name: Tuktuk Scrapper Cost: 3R Type: Creature - Goblin Artificer Ally Pow/Tgh: 2/2 Rules Text: Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage equal to the number of Allies you control to that artifact's controller. Rarity: Uncommon Set Number: #94/145
Green (24/24) Name: Arbor Elf Cost: G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: {T}: Untap target Forest. Flavor Text: Its like I'm really a lawnmower Rarity: Common
Name: Avenger of Zendikar Cost: 5GG Type: Creature - Elemental Pow/Tgh: 5/5 Rules Text: When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. Illus. Zoltan Boros & Gabor Szikszai Rarity: Mythic Rare
Name: Bestial Menace Cost: 3GG Type: Sorcery Rules Text: Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. Rarity: Uncommon Set Number: #97/145
Name: Canopy Cover Cost: 1G Type: Enchantment - Aura Rules Text: Enchant creature Enchanted creature can't be blocked except by creatures with flying and/or reach. Enchanted creature can't be the target of spells or abilities your opponents control. Rarity: Uncommon Set Number: #98/145
Name: Explore Cost: 1G Type: Sorcery Rules Text: You may play an additional land this turn. Draw a card. Rarity: Common
Name: Feral Contest Cost: 3G Type: Sorcery Rules Text: Put a +1/+1 counter on target creature you control. Another target creature must block it this turn if able. Rarity: Common
Name: Gnarlid Pack Cost: 1G Type: Creature - Beast Pow/Tgh: 2/2 Rules Text: Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. Rarity: Common
Name: Grappler Spider Cost: 1G Type: Creature - Spider Pow/Tgh: 2/1 Rules Text: Reach Rarity: Common
Name: Graypelt Hunter Cost: 3G Type: Creature - Human Warrior Ally? Pow/Tgh: 2/2 Rules Text: Trample Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. Rarity: Common
Name: Groundswell Cost: G Type: Instant Rules Text: Target creature gets +2/+2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. Rarity: Common
Name: Harabaz Druid Cost: 1G Type: Creature - Human Druid Ally Pow/Tgh: 0/1 Rules Text: {T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. Rarity: Rare
Name: Joraga Warcaller Cost: G Type: Creature - Elf Warrior Pow/Tgh: 1/1 Rules Text: Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. Rarity: Rare
Name: Leatherback Baloth Cost: GGG Type: Creature - Beast Pow/Tgh: 4/5 Flavor Text: GEE GEE GEE, BABY BABY BABY Illus. Chris Rahn Rarity: Uncommon
Name: Nature's Claim Cost: G Type: Instant Rules Text: Destroy target artifact or enchantment. Its controller gains 4 life. Rarity: Common
Name: Omnath, Locus of Mana Cost: 2G Type: Legendary Creature - Elemental Pow/Tgh: 1/1 Rules Text: Green mana doesn’t empty from your mana pool as phases and steps end. Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. Rarity: Mythic Rare
Name: Quest for Renewal Cost: 1G Type: Enchantment Rules Text: Whenever a creature under your control taps, you may put a quest counter on Quest for Renewal. As long as Quest for Renewal has four or more quest counters on it, untap all creatures you control during each other player's untap step. Rarity: Uncommon
Name: Slingbow Trap Cost: 3G Type: Instant - Trap Rules Text: If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. Destroy target attacking creature with flying. Rarity: Uncommon
Name: Snapping Creeper Cost: 2G Type: Creature - Plant Pow/Tgh: 2/3 Rules Text: Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. Flavor Text: Its vastly spread roots alert it of distant dangers. Rarity: Common
Name: Strength of the Tajuru Cost: XGG Type: Instant Rules Text: Multikicker {1}(You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them. Illus. Christopher Moeller Rarity: Rare Set Number: #113/145
Name: Summit Apes Cost: 3G Type: Creature - Ape Pow/Tgh: 5/2 Rules Text: As long as you control a Mountain Summit Apes can't be blocked except by two or more creatures. Rarity: Uncommon
Name: Terastodon Cost: 6GG Type: Creature - Elephant Pow/Tgh: 9/9 Rules Text: When Terastodon enters the battlefield, destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, it's controller puts a 3/3 green Elephant creature token onto the battlefield. Illus. Lars Grant-West Rarity: Rare
Name: Vastwood Animist Cost: 2G Type: Creature - Elf Shaman Ally Pow/Tgh: 1/1 Rules Text: {T}: Target land becomes a X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. Rarity: Uncommon
Name: Vastwood Zendikon Cost: 4G Type: Enchantment - Aura Rules Text: Enchant land Enchanted land is a 6/4 green Elemental creature. It’s still a land. When enchanted land is put into a graveyard, return that card to its owner’s hand. Illus. Rob Alexander Rarity: Common Set Number: #117/145
Name: Wolfbriar Elemental Cost: 2GG Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Multikicker {G} When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. Rarity: Rare
Multicolor (2/2) Name: Novablast Wurm Cost: 3GGWW Type: Creature - Wurm Pow/Tgh: 7/7 Rules Text: Whenever Novablast Wurm attacks, destroy all other creatures. Rarity: Mythic Rare Set Number: #119/145
Name: Wrexial, the Risen Deep Cost: 3UUB Type: Legendary Creature - Kraken Pow/Tgh: 5/8 Rules Text: Islandwalk, swampwalk Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. Rarity: Mythic Rare Set Number: #120/145
Colorless (11/11) Name: Amulet of Vigor Cost: 1 Type: Artifact Rules Text: Whenever a permanent enters the battlefield tapped and under your control, untap it. Rarity: Rare Set Number: #121/145
Name: Basilisk Collar Cost: 1 Type: Artifact - Equipment Rules Text: Equipped creature has deathtouch and lifelink. Equip {2} Rarity: Rare
Name: Everflowing Chalice Cost: 0 Type: Artifact Rules Text: Multikicker {2} Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. Rarity: Uncommon Set Number: #123/145
Name: Hammer of Ruin Cost: 2 Type: Artifact - Equipment Rules Text: Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target equipment that player controls. Equip {2} Flavor Text: Forged with hammer shall die from hammer. Rarity: Uncommon Set Number: #124/145
Name: Hedron Rover Cost: 4 Type: Artifact Creature - Construct Pow/Tgh: 2/2 Rules Text: Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. Rarity: Common
Name: Kitesail Cost: 1 Type: Artifact - Equipment Rules Text: Equipped creature gets +1/+0 and flying. Equip {2} Rarity: Common
Name: Lodestone Golem Cost: 4 Type: Artifact Creature - Golem Pow/Tgh: 5/3 Rules Text: Nonartifact spells cost {1} more to cast. Rarity: Rare Set Number: #127/145
Name: Pilgrim's Eye Cost: 3 Type: Artifact Creature - Thopter Pow/Tgh: 1/1 Rules Text: Flying When Pilgrim's Eye enters the battlefield, search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library. Rarity: Common
Name: Razor Boomerang Cost: 3 Type: Artifact - Equipment Rules Text: Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand". Equip {2} Rarity: Uncommon
Name: Seer's Sundial Cost: 4 Type: Artifact Rules Text: Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. Illus. Franz Vohwinkle Rarity: Rare Set Number: #130/145
Name: Walking Atlas Cost: 2 Type: Creature - Construct Pow/Tgh: 1/1 Rules Text: {T}: You may put a land card from your hand onto the battlefield. Rarity: Common
Land (14/14) Name: Bojuka Bog Type: Land Rules Text: Bojuka Bog enters the battlefield tapped. {T}: Add {B} to your mana pool. When Bojuka Bog enters the battlefield, exile all cards from target player’s graveyard. Rarity: Common
Name: Celestial Colonnade Type: Land Rules Text: Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land. Rarity: Rare Set Number: #133/145
Name: Creeping Tar Pits Type: Land Rules Text: Creeping Tar Pits enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pits becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. Illus. Jason Felix Rarity: Rare Set Number: #134/145
Name: Dread Statuary Type: Land Rules Text: {T}: Add {1} to your mana pool {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It’s still a land. Rarity: Uncommon Set Number: #135/145
Name: Eye of Ugin Type: Legendary Land Rules Text: Colorless Eldrazi spells cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it and put it in your hand. Then shuffle your library. Illus. James Paick Rarity: Mythic Rare Set Number: #136/145
Name: Halimar Depths Type: Land Rules Text: Halimar Depths enters the battlefield tapped. {T}: Add {U} to your mana pool. When Halimar Depths enters the battlefield, look at top three cards of your library and put them back in any order. Rarity: Common
Name: Khalni Garden Type: Land Rules Text: Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. {T}: Add {G} to your mana pool. Rarity: Common Set Number: #138/145
Name: Lavaclaw Reaches Type: Land Rules Text: Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It’s still a land. Rarity: Rare Set Number: #139/145
Name: Quicksand Type: Land Rules Text: {T}: Add {1} to your mana pool. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. Rarity: Common
Name: Raging Ravine Type: Land Rules Text: Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It’s still a land. Rarity: Rare
Name: Sejiri Steppe Type: Land Rules Text: Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, you may have target creature gain protection from the color of your choice until end of turn. {T}: Add {W} to your mana pool. Rarity: Common
Name: Smoldering Spires Type: Land Rules Text: Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block until end of turn. {T}: Add {R} to your mana pool. Rarity: Common
Name: Stirring Brush* Type: Land Rules Text: Stirring Brush enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Brush becomes a 3/4 green and white Elemental creature with reach. It's still a land. Rarity: Rare
Name: Tectonic Edge Type: Land Rules Text: {T}: Add {1} to your mana pool. {1}, {T}: Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. Rarity: Uncommon | |
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