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Magic En Mérida Yucatán

Magic En Mérida Yucatán
 
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 WWK spoiler

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Memolestas
joselo
Veracru19
EPSOG
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EPSOG

EPSOG


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MensajeTema: WWK spoiler   WWK spoiler I_icon_minitimeMiér Ene 13, 2010 10:12 am

spoiler oficioal (no completo) de worldwake en la pagina de magic
http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/worldwake/spoiler
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Veracru19

Veracru19


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeMiér Ene 13, 2010 2:16 pm

se ve de poka
los vampiros la rompen es este set
jajaja un saludo
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joselo

joselo


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeMiér Ene 13, 2010 3:50 pm

solo hay un vampiro.. jajaja y creo que es mejor el que esta en zendikar de B obtiene 2+1 y gana intimidate
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EPSOG

EPSOG


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeVie Ene 15, 2010 2:44 am

mas cartas en mtgsalvation
http://mtgsalvation.com/worldwake-spoiler.html
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Veracru19

Veracru19


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeVie Ene 15, 2010 6:15 pm

aaaahhh q recuerdos cuando partia en 2 goblins con el
smoother me da nostalgia Sad
q bueno q regrese jajajaja
pinta bien este set Twisted Evil
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Memolestas

Memolestas


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeSáb Ene 16, 2010 2:02 pm

Si señores regresa la quicksand!!!!
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EPSOG

EPSOG


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeLun Ene 18, 2010 1:17 am

tierras para el jund

WWK spoiler 774ii4w416_EN

WWK spoiler N3jnspz4ud_SP
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ChetuX

ChetuX


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeLun Ene 18, 2010 1:56 pm

son un insulto estas tierras, estan cabronas
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joselo

joselo


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeMar Ene 19, 2010 10:30 am

ChetuX escribió:
son un insulto estas tierras, estan cabronas


le haces bolt y se mueren
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Memolestas

Memolestas


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeMar Ene 19, 2010 10:59 am

joselo escribió:
ChetuX escribió:
son un insulto estas tierras, estan cabronas


le haces bolt y se mueren

Se, pero no dejan de ser un fastidio y muy jugables.
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LuisRicalde

LuisRicalde


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeMar Ene 19, 2010 12:56 pm

La GR es jugable.No como para ponerle 4 al deck pero si una o dos. La RB es un asco comparada con ella y la UW porque tienes que estarle pagando. Creo que al estabilizarse su precio andaran como en los $6-8 dls.
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EPSOG

EPSOG


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeMar Ene 19, 2010 4:45 pm

una carta con drawback curioso

Abyssal Persecutor 2 manas incoloros Mana Negro Mana Negro
Creature - Demon Mythic Rare
Flying, trample
You can't win the game and your opponents can't lose the game.
6/6
fuente
http://mtgsalvation.com/worldwake-spoiler.html#3854
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joselo

joselo


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeMar Ene 19, 2010 5:13 pm

EPSOG escribió:
una carta con drawback curioso

Abyssal Persecutor 2 manas incoloros Mana Negro Mana Negro
Creature - Demon Mythic Rare
Flying, trample
You can't win the game and your opponents can't lose the game.
6/6
fuente
http://mtgsalvation.com/worldwake-spoiler.html#3854


a que gano fnm con esa carta =D
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ChetuX

ChetuX


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeMar Ene 19, 2010 7:37 pm

LuisRicalde escribió:
La GR es jugable.No como para ponerle 4 al deck pero si una o dos. La RB es un asco comparada con ella y la UW porque tienes que estarle pagando. Creo que al estabilizarse su precio andaran como en los $6-8 dls.

yo creo que si van a resultar muy utiles y jugables, debido a que muchas veces que ambos jugadores se quedan sin mano, entonces esas tierras serian una gran joda, porque sus habilidades si sirven realmente. la unica que no me gusto de las 3 es la UW

yo creo que el precio normal quedaria entre los 9-10 dls, aunque comenzarian con un precio mayor ya saben como funciona
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ChetuX

ChetuX


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeMiér Ene 20, 2010 12:02 pm

quien dice que los vampiros no patearan culos?

Urge to Feed BB
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires

------------------

Anowon, the Ruin Sage 3BB
Legendary Creature - Vampire Shaman
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
Illus. Dan Scott #49/145 4/3
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Iskandar

Iskandar


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MensajeTema: Sip   WWK spoiler I_icon_minitimeMiér Ene 20, 2010 8:24 pm

Muy buenas las cartas, sobre todo las tierras y los vampiros que ya revelaron. Si zendikar estaba con cosas muy cabronas, worldwake viene a cambiar eso con algo aun más cabron.
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Darkness

Darkness


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MensajeTema: Re: WWK spoiler   WWK spoiler I_icon_minitimeMar Ene 26, 2010 1:49 pm

Worldwake Spoiler 145/145
White (23/23)
Name: Admonition Angel
Cost: 3WWW
Type: Creature - Angel
Pow/Tgh: 6/6
Rules Text: Flying
Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Rarity: Mythic Rare
Set Number: #1/145

Name: Apex Hawks
Cost: 2W
Type: Creature - Bird
Pow/Tgh: 2/2
Rules Text: Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Rarity: Common

Name: Archon of Redemption
Cost: 3WW
Type: Creature - Archon
Pow/Tgh: 3/4
Rules Text: Flying
Whenver Archon Of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Illus. Steve Belledin
Rarity: Rare
Set Number: #3/145

Name: Battle Hurda
Cost: 4W
Type: Creature - Giant
Pow/Tgh: 3/3
Rules Text: First Strike
Rarity: Common

Name: Fledgling Griffin
Cost: 1W
Type: Creature - Griffin
Pow/Tgh: 2/2
Rules Text: Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
Rarity: Common

Name: Guardian Zendikon
Cost: 2W
Type: Enchantment - Aura
Rules Text: Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
Rarity: Common

Name: Hada Freeblade
Cost: W
Type: Creature - Human Soldier Ally
Pow/Tgh: 0/1
Rules Text: Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
Rarity: Uncommon
Set Number: #7/145

Name: Iona's Judgment
Cost: 4W
Type: Sorcery
Rules Text: Exile target creature or enchantment.
Illus. Mike Bierek
Rarity: Common
Set Number: #8/145

Name: Join the Ranks
Cost: 3W
Type: Instant
Rules Text: Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
Rarity: Common
Set Number: #9/145

Name: Kitesail Apprentice
Cost: W
Type: Creature - Kor Soldier
Pow/Tgh: 1/1
Rules Text: As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
Illus. Austin Hsu
Rarity: Common
Set Number: #10/145

Name: Kor Firewalker
Cost: WW
Type: Creature - Kor Soldier
Pow/Tgh: 2/2
Rules Text: Protection from red
Whenever a player casts a red spell, you may gain 1 life.
Rarity: Uncommon

Name: Lightkeeper of Emeria
Cost: 3W
Type: Creature - Angel
Pow/Tgh: 2/4
Rules Text: Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)
Flying
When Lightkeeper of Emeria enters the battlefield you gain 2 life for each time it was kicked.
Rarity: Uncommon

Name: Loam Lion
Cost: W
Type: Creature - Cat
Pow/Tgh: 1/1
Rules Text: Loam Lion gets +1/+2 as long as you control a Forest.
Rarity: Uncommon

Name: Marsh Threader
Cost: 1W
Type: Creature - Kor Scout
Pow/Tgh: 2/1
Rules Text: Swampwalk
Rarity: Common

Name: Marshal's Anthem
Cost: 2WW
Type: Enchantment
Rules Text: Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is equal to the number of times Marshal's Anthem was kicked.
Rarity: Rare

Name: Perimeter Captain
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 0/4
Rules Text: Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
Flavor Text: "We stand between the jaws of chaos and the mantle of order"
Rarity: Uncommon
Set Number: #16/145

Name: Refraction Trap
Cost: 3W
Type: Instant - Trap
Rules Text: If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control. Refraction Trap deals that much damage to target creature or player.
Rarity: Uncommon

Name: Rest for the Weary
Cost: 1W
Type: Instant
Rules Text: You gain 4 life.
Landfall - If you had a land enter the battlefield under your control this turn, you gain 8 life instead.
Rarity: Common

Name: Ruin Ghost
Cost: 1W
Type: Creature - Spirit
Pow/Tgh: 1/1
Rules Text: {W}, {T}: Exile target land you control, then return it to the battlefield under your control.
Flavor Text: "Haunting us, these different meanings and spectral beings. We're fighting sleep with broken, rusted weaponry."
Rarity: Uncommon
Set Number: #19/145

Name: Stoneforge Mystic
Cost: 1W
Type: Creature - Kor Artificer
Pow/Tgh: 1/2
Rules Text: When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, and put it into your hand. If you do, shuffle your library.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Illus. Mike Bierek
Rarity: Rare
Set Number: #20/145

Name: Talus Paladin
Cost: 3W
Type: Creature - Human Knight Ally
Pow/Tgh: 2/3
Rules Text: Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn and you may put a +1/+1 counter on Talus Paladin.
Rarity: Rare
Set Number: #21/145

Name: Terra Eternal
Cost: 2W
Type: Enchantment
Rules Text: All lands are indestructible.
Rarity: Rare
Set Number: #22/145

Name: Veteran's Reflexes
Cost: W
Type: Instant
Rules Text: Target creature gets +1/+1 until end of turn. Untap that creature.
Rarity: Common

Blue (23/23)
Name: AEther Tradewinds
Cost: 2U
Type: Instant
Rules Text: Return target permanent you control and target permanent you don't control to their owner's hand.
Rarity: Common

Name: Calcite Snapper
Cost: 1UU
Type: Creature - Turtle
Pow/Tgh: 1/4
Rules Text: Shroud
Landfall - Whenever a land enters the battlefield under your control, you
may switch Calcite Snapper’s power and toughness until end of turn.
Rarity: Common
Set Number: #25/145

Name: Dispel
Cost: U
Type: Instant
Rules Text: Counter target instant spell.
Rarity: Common
Set Number: #26/145

Name: Enclave Elite
Cost: 2U
Type: Creature - Merfolk Soldier
Pow/Tgh: 2/2
Rules Text: Multikicker {1}{U}
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Rarity: Common

Name: Goliath Sphinx
Cost: 5UU
Type: Creature - Sphinx
Pow/Tgh: 8/7
Rules Text: Flying
Flavor Text: Go ahead, TACCOM.
Rarity: Rare

Name: Halimar Excavator
Cost: 1U
Type: Creature - Human Wizard Ally
Pow/Tgh: 1/3
Rules Text: Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
Illus. Kev Walker
Rarity: Common
Set Number: #29/145

Name: Horizon Drake
Cost: 1UU
Type: Creature - Drake
Pow/Tgh: 3/1
Rules Text: Flying, protection from lands
Rarity: Uncommon

Name: Jace, the Mind Sculptor
Cost: 2UU
Type: Planeswalker - Jace
Pow/Tgh: 3
Rules Text: [+2]: Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[-1]: Return target creature to its owner’s hand.
[-12]: Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
Illus. Jason Chan
Rarity: Mythic Rare
Set Number: #31/145

Name: Jwari Shapeshifter
Cost: 1U
Type: Creature - Shapeshifter Ally
Pow/Tgh: 0/0
Rules Text: You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
Illus. Kev Walker
Rarity: Rare
Set Number: #32/145

Name: Mysteries of the Deep
Cost: 4U
Type: Instant
Rules Text: Draw two cards.
Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.
Illus. Veronique Meignaud
Rarity: Common
Set Number: #33/145

Name: Permafrost Trap
Cost: 2UU
Type: Instant - Trap
Rules Text: If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Rarity: Uncommon

Name: Quest for Ula's Temple
Cost: U
Type: Enchantment
Rules Text: At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula’s Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula’s Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
Illus. Rob Alexander
Rarity: Rare
Set Number: #35/145

Name: Sejiri Merfolk
Cost: 1U
Type: Creature - Merfolk Soldier
Pow/Tgh: 2/1
Rules Text: As long as you control a Plains, Sejiri Merfolk has first strike and lifelink.
Rarity: Uncommon

Name: Selective Memory
Cost: 3U
Type: Sorcery
Rules Text: Search your library for any number of nonland cards and exile them.
Then shuffle your library.
Illus. Chippy
Rarity: Rare
Set Number: #37/145

Name: Spell Contortion
Cost: 2U
Type: Instant
Rules Text: Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Counter target spell unless its
controller pays {2}. Draw a card for
each time Spell Contortion was
kicked.
Rarity: Uncommon
Set Number: #38/145

Name: Surrakar Banisher
Cost: 4U
Type: Creature - Surrakar
Pow/Tgh: 3/3
Rules Text: When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner’s hand.
Illus. Matt Cavotta
Rarity: Common
Set Number: #39/145

Name: Thada Adel, Acquisitor
Cost: 1UU
Type: Legendary Creature - Merfolk Rogue
Pow/Tgh: 2/2
Rules Text: Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
Rarity: Rare

Name: Tideforce Elemental
Cost: 2U
Type: Creature - Elemental
Pow/Tgh: 2/1
Rules Text: {U}, {T}: You may tap or untap another target creature.
Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
Rarity: Uncommon

Name: Treasure Hunt
Cost: 1U
Type: Sorcery
Rules Text: Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Illus. Daren Bader
Rarity: Common
Set Number: #42/145

Name: Twitch
Cost: 2U
Type: Instant
Rules Text: You may tap or untap target artifact, creature, or land.
Draw a card.
Rarity: Common

Name: Vapor Snare
Cost: 4U
Type: Enchantment - Aura
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
Rarity: Uncommon

Name: Voyager Drake
Cost: 3U
Type: Creature - Drake
Pow/Tgh: 3/3
Rules Text: Multikicker {U}
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
Rarity: Uncommon
Set Number: #45/145

Name: Wind Zendikon
Cost: U
Type: Enchantment - Aura
Rules Text: Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It’s still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
Rarity: Common
Set Number: #46/145

Black (24/24)
Name: Abyssal Persecutor
Cost: 2BB
Type: Creature - Demon
Pow/Tgh: 6/6
Rules Text: Flying, trample
You can’t win the game and your opponents can’t lose the game.
Rarity: Mythic Rare

Name: Agadeem Occultist
Cost: 2B
Type: Creature - Human Shaman Ally
Pow/Tgh: 0/2
Rules Text: {T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
Rarity: Rare

Name: Anowon, the Ruin Sage
Cost: 3BB
Type: Legendary Creature - Vampire Shaman
Pow/Tgh: 4/3
Rules Text: At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
Illus. Dan Scott
Rarity: Rare
Set Number: #49/145

Name: Bloodhusk Ritualist
Cost: 2B
Type: Creature - Vampire Shaman
Pow/Tgh: 2/2
Rules Text: Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
Rarity: Uncommon

Name: Bojuka Brigand
Cost: 1B
Type: Creature - Human Warrior Ally
Pow/Tgh: 1/1
Rules Text: Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally creature enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
Rarity: Common

Name: Brink of Disaster
Cost: 2BB
Type: Enchantment - Aura
Rules Text: Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
Rarity: Common

Name: Butcher of Malakir
Cost: 5BB
Type: Creature - Vampire Warrior
Pow/Tgh: 5/4
Rules Text: Flying
Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
Rarity: Rare

Name: Caustic Crawler
Cost: 3BB
Type: Creature - Insect
Pow/Tgh: 4/3
Rules Text: Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
Rarity: Uncommon

Name: Corrupted Zendikon
Cost: 1B
Type: Enchantment - Aura
Rules Text: Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
Rarity: Common

Name: Dead Reckoning
Cost: 1BB
Type: Sorcery
Rules Text: You may put target creature card from your graveyard on top of your library.
If you do, Dead Reckoning deals damage equal to that card's power to target creature.
Rarity: Common

Name: Death's Shadow
Cost: B
Type: Creature - Avatar
Pow/Tgh: 13/13
Rules Text: Death’s Shadow gets -X/-X, where X is your life total.
Rarity: Rare
Set Number: #57/145

Name: Jagwasp Swarm
Cost: 3B
Type: Creature - Insect
Pow/Tgh: 3/2
Rules Text: Flying
Rarity: Common

Name: Kalastria Highborn
Cost: BB
Type: Creature - Vampire Shaman
Pow/Tgh: 2/2
Rules Text: Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
Rarity: Rare

Name: Mire's Toll
Cost: B
Type: Sorcery
Rules Text: Target player reveals a card from his or her hand for each Swamp you control. Choose one of those cards. That player discards that card.
Rarity: Common

Name: Nemesis Trap
Cost: 4BB
Type: Instant - Trap
Rules Text: If a white creature is attacking you, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target creature, then put a token that is a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
Rarity: Uncommon
Set Number: #61/145

Name: Pulse Tracker
Cost: B
Type: Creature - Vampire Rogue
Pow/Tgh: 1/1
Rules Text: Whenever Pulse Tracker attacks, each opponent loses 1 life.
Rarity: Common

Name: Quag Vampires
Cost: B
Type: Creature - Vampire Rogue
Pow/Tgh: 1/1
Rules Text: Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)
Swampwalk
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Rarity: Common

Name: Quest for the Nihil Stone
Cost: B
Type: Enchantment
Rules Text: Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
Rarity: Rare
Set Number: #64/145

Name: Ruthless Cullblade
Cost: 1B
Type: Creature - Vampire Warrior
Pow/Tgh: 2/1
Rules Text: Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
Illus. rk Post
Rarity: Common
Set Number: #65/145

Name: Scrib Nibblers
Cost: 2B
Type: Creature - Rat
Pow/Tgh: 1/1
Rules Text: {T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
Rarity: Uncommon

Name: Shoreline Salvager
Cost: 3B
Type: Creature - Surrakar
Pow/Tgh: 3/3
Rules Text: When Shoreline Salvager deals combat damage to a player, if you control an Island, draw a card.
Rarity: Uncommon
Set Number: #67/145

Name: Smother
Cost: 1B
Type: Instant
Rules Text: Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
Rarity: Uncommon

Name: Tomb Hex
Cost: 2B
Type: Instant
Rules Text: Target creature gets -2/-2 until end of turn.
Landfall - If a land entered the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
Rarity: Common

Name: Urge to Feed
Cost: BB
Type: Instant
Rules Text: Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Illus. Johann Bodin
Rarity: Uncommon
Set Number: #70/145

Red (24/24)
Name: Akoum Battlesinger
Cost: 1R
Type: Creature - Human Berserker Ally
Pow/Tgh: 1/1
Rules Text: Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
Rarity: Common

Name: Bazaar Trader
Cost: 1R
Type: Creature - Goblin
Pow/Tgh: 1/1
Rules Text: {T}: Target player gains control of target artifact, creature or land that you control.
Illus. Matt Cavotta
Rarity: Rare
Set Number: #72/145

Name: Bull Rush
Cost: R
Type: Instant
Rules Text: Target creature gets +2/+0 until end of turn.
Rarity: Common

Name: Chain Reaction
Cost: 2RR
Type: Sorcery
Rules Text: Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Illus. Trevor Claxton
Rarity: Rare

Name: Claws of Valakut
Cost: 1RR
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Rarity: Common

Name: Comet Storm
Cost: XRR
Type: Instant
Rules Text: Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm then deals X damage to each of them.
Illus. Jung Park
Rarity: Mythic Rare

Name: Cosi's Ravager
Cost: 3R
Type: Creature - Elemental
Pow/Tgh: 2/2
Rules Text: Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.
Rarity: Common

Name: Crusher Zendikon
Cost: 2R
Type: Enchantment - Aura
Rules Text: Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It’s still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
Rarity: Common

Name: Cunning Sparkmage
Cost: 2R
Type: Creature - Human Shaman
Pow/Tgh: 0/1
Rules Text: Haste
{T}: Cunning Sparkmage deals 1 damage to target creature or player.
Rarity: Uncommon

Name: Deathforge Shaman
Cost: 4R
Type: Creature - Ogre Shaman
Pow/Tgh: 4/3
Rules Text: Multikicker {R}
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
Rarity: Uncommon

Name: Dragonmaster Outcast
Cost: R
Type: Creature - Human Shaman
Pow/Tgh: 1/1
Rules Text: At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
Rarity: Mythic Rare
Set Number: #81/145

Name: Goblin Roughrider
Cost: 2R
Type: Creature - Goblin Knight
Pow/Tgh: 3/2
Rarity: Common

Name: Grotag Goblin Thrasher
Cost: 4R
Type: Creature - Lizard
Pow/Tgh: 3/3
Rules Text: Whenever Grotag Goblin Thrasher attacks, target creature can't block this turn.
Rarity: Common

Name: Kazuul, Tyrant of the Cliffs
Cost: 3RR
Type: Legendary Creature - Ogre Warrior
Pow/Tgh: 5/4
Rules Text: Whenever a creature under an opponent's control attacks you, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}.
Rarity: Rare

Name: Mordant Dragon
Cost: 3RRR
Type: Creature - Dragon
Pow/Tgh: 5/5
Rules Text: Flying
{1}{R}: Mordant Dragon gets +1+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to a creature that player controls.
Rarity: Rare

Name: Quest for the Goblin Lord
Cost: R
Type: Enchantment
Rules Text: Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more counters on it, creatures you control get +2/+0.
Rarity: Uncommon

Name: Ricochet Trap
Cost: 3R
Type: Instant - Trap
Rules Text: If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap’s mana cost.
Change the target of target spell with a single target.
Illus. Jaime Jones
Rarity: Uncommon
Set Number: #87/145

Name: Roiling Terrain
Cost: 2RR
Type: Sorcery
Rules Text: Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
Rarity: Common

Name: Rumbling Aftershocks
Cost: 4R
Type: Enchantment
Rules Text: Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
Rarity: Uncommon

Name: Searing Blaze
Cost: RR
Type: Instant
Rules Text: Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
Rarity: Common

Name: Skitter of Lizards
Cost: R
Type: Creature - Lizard
Pow/Tgh: 1/1
Rules Text: Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Illus. Warren Mahy
Rarity: Common

Name: Slavering Nulls
Cost: 1R
Type: Creature - Goblin Zombie
Pow/Tgh: 2/1
Rules Text: Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
Rarity: Uncommon

Name: Stone Idol Trap
Cost: 5R
Type: Instant - Trap
Rules Text: Stone Idol Trap costs {1} less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
Rarity: Rare

Name: Tuktuk Scrapper
Cost: 3R
Type: Creature - Goblin Artificer Ally
Pow/Tgh: 2/2
Rules Text: Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage equal to the number of Allies you control to that artifact's controller.
Rarity: Uncommon
Set Number: #94/145

Green (24/24)
Name: Arbor Elf
Cost: G
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Rules Text: {T}: Untap target Forest.
Flavor Text: Its like I'm really a lawnmower
Rarity: Common

Name: Avenger of Zendikar
Cost: 5GG
Type: Creature - Elemental
Pow/Tgh: 5/5
Rules Text: When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
Illus. Zoltan Boros & Gabor Szikszai
Rarity: Mythic Rare

Name: Bestial Menace
Cost: 3GG
Type: Sorcery
Rules Text: Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
Rarity: Uncommon
Set Number: #97/145

Name: Canopy Cover
Cost: 1G
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature can't be blocked except by creatures with flying and/or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
Rarity: Uncommon
Set Number: #98/145

Name: Explore
Cost: 1G
Type: Sorcery
Rules Text: You may play an additional land this turn.
Draw a card.
Rarity: Common

Name: Feral Contest
Cost: 3G
Type: Sorcery
Rules Text: Put a +1/+1 counter on target creature you control. Another target creature must block it this turn if able.
Rarity: Common

Name: Gnarlid Pack
Cost: 1G
Type: Creature - Beast
Pow/Tgh: 2/2
Rules Text: Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Rarity: Common

Name: Grappler Spider
Cost: 1G
Type: Creature - Spider
Pow/Tgh: 2/1
Rules Text: Reach
Rarity: Common

Name: Graypelt Hunter
Cost: 3G
Type: Creature - Human Warrior Ally?
Pow/Tgh: 2/2
Rules Text: Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
Rarity: Common

Name: Groundswell
Cost: G
Type: Instant
Rules Text: Target creature gets +2/+2 until end of turn.
Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Rarity: Common

Name: Harabaz Druid
Cost: 1G
Type: Creature - Human Druid Ally
Pow/Tgh: 0/1
Rules Text: {T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control.
Rarity: Rare

Name: Joraga Warcaller
Cost: G
Type: Creature - Elf Warrior
Pow/Tgh: 1/1
Rules Text: Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
Rarity: Rare

Name: Leatherback Baloth
Cost: GGG
Type: Creature - Beast
Pow/Tgh: 4/5
Flavor Text: GEE GEE GEE, BABY BABY BABY
Illus. Chris Rahn
Rarity: Uncommon

Name: Nature's Claim
Cost: G
Type: Instant
Rules Text: Destroy target artifact or enchantment. Its controller gains 4 life.
Rarity: Common

Name: Omnath, Locus of Mana
Cost: 2G
Type: Legendary Creature - Elemental
Pow/Tgh: 1/1
Rules Text: Green mana doesn’t empty from your mana pool as phases and steps end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
Rarity: Mythic Rare

Name: Quest for Renewal
Cost: 1G
Type: Enchantment
Rules Text: Whenever a creature under your control taps, you may put a quest counter on Quest for Renewal.
As long as Quest for Renewal has four or more quest counters on it, untap all creatures you control during each other player's untap step.
Rarity: Uncommon

Name: Slingbow Trap
Cost: 3G
Type: Instant - Trap
Rules Text: If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
Rarity: Uncommon

Name: Snapping Creeper
Cost: 2G
Type: Creature - Plant
Pow/Tgh: 2/3
Rules Text: Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
Flavor Text: Its vastly spread roots alert it of distant dangers.
Rarity: Common

Name: Strength of the Tajuru
Cost: XGG
Type: Instant
Rules Text: Multikicker {1}(You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
Illus. Christopher Moeller
Rarity: Rare
Set Number: #113/145

Name: Summit Apes
Cost: 3G
Type: Creature - Ape
Pow/Tgh: 5/2
Rules Text: As long as you control a Mountain Summit Apes can't be blocked except by two or more creatures.
Rarity: Uncommon

Name: Terastodon
Cost: 6GG
Type: Creature - Elephant
Pow/Tgh: 9/9
Rules Text: When Terastodon enters the battlefield, destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, it's controller puts a 3/3 green Elephant creature token onto the battlefield.
Illus. Lars Grant-West
Rarity: Rare

Name: Vastwood Animist
Cost: 2G
Type: Creature - Elf Shaman Ally
Pow/Tgh: 1/1
Rules Text: {T}: Target land becomes a X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Rarity: Uncommon

Name: Vastwood Zendikon
Cost: 4G
Type: Enchantment - Aura
Rules Text: Enchant land
Enchanted land is a 6/4 green Elemental creature. It’s still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
Illus. Rob Alexander
Rarity: Common
Set Number: #117/145

Name: Wolfbriar Elemental
Cost: 2GG
Type: Creature - Elemental
Pow/Tgh: 4/4
Rules Text: Multikicker {G}
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
Rarity: Rare

Multicolor (2/2)
Name: Novablast Wurm
Cost: 3GGWW
Type: Creature - Wurm
Pow/Tgh: 7/7
Rules Text: Whenever Novablast Wurm attacks, destroy all other creatures.
Rarity: Mythic Rare
Set Number: #119/145

Name: Wrexial, the Risen Deep
Cost: 3UUB
Type: Legendary Creature - Kraken
Pow/Tgh: 5/8
Rules Text: Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals
combat damage to a player, you may
cast target instant or sorcery card from
that player's graveyard without paying
its mana cost. If that card would be
put into a graveyard this turn, exile it
instead.
Rarity: Mythic Rare
Set Number: #120/145

Colorless (11/11)
Name: Amulet of Vigor
Cost: 1
Type: Artifact
Rules Text: Whenever a permanent enters the battlefield tapped and under your control, untap it.
Rarity: Rare
Set Number: #121/145

Name: Basilisk Collar
Cost: 1
Type: Artifact - Equipment
Rules Text: Equipped creature has deathtouch and lifelink.
Equip {2}
Rarity: Rare

Name: Everflowing Chalice
Cost: 0
Type: Artifact
Rules Text: Multikicker {2}
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.
Rarity: Uncommon
Set Number: #123/145

Name: Hammer of Ruin
Cost: 2
Type: Artifact - Equipment
Rules Text: Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target equipment that player controls.
Equip {2}
Flavor Text: Forged with hammer shall die from hammer.
Rarity: Uncommon
Set Number: #124/145

Name: Hedron Rover
Cost: 4
Type: Artifact Creature - Construct
Pow/Tgh: 2/2
Rules Text: Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
Rarity: Common

Name: Kitesail
Cost: 1
Type: Artifact - Equipment
Rules Text: Equipped creature gets +1/+0 and flying.
Equip {2}
Rarity: Common

Name: Lodestone Golem
Cost: 4
Type: Artifact Creature - Golem
Pow/Tgh: 5/3
Rules Text: Nonartifact spells cost {1} more to cast.
Rarity: Rare
Set Number: #127/145

Name: Pilgrim's Eye
Cost: 3
Type: Artifact Creature - Thopter
Pow/Tgh: 1/1
Rules Text: Flying
When Pilgrim's Eye enters the battlefield, search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.
Rarity: Common

Name: Razor Boomerang
Cost: 3
Type: Artifact - Equipment
Rules Text: Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand".
Equip {2}
Rarity: Uncommon

Name: Seer's Sundial
Cost: 4
Type: Artifact
Rules Text: Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Illus. Franz Vohwinkle
Rarity: Rare
Set Number: #130/145

Name: Walking Atlas
Cost: 2
Type: Creature - Construct
Pow/Tgh: 1/1
Rules Text: {T}: You may put a land card from your hand onto the battlefield.
Rarity: Common

Land (14/14)
Name: Bojuka Bog
Type: Land
Rules Text: Bojuka Bog enters the battlefield tapped.
{T}: Add {B} to your mana pool.
When Bojuka Bog enters the battlefield, exile all cards from target player’s graveyard.
Rarity: Common

Name: Celestial Colonnade
Type: Land
Rules Text: Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.
Rarity: Rare
Set Number: #133/145

Name: Creeping Tar Pits
Type: Land
Rules Text: Creeping Tar Pits enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
{1}{U}{B}: Until end of turn, Creeping Tar Pits becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
Illus. Jason Felix
Rarity: Rare
Set Number: #134/145

Name: Dread Statuary
Type: Land
Rules Text: {T}: Add {1} to your mana pool
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It’s still a land.
Rarity: Uncommon
Set Number: #135/145

Name: Eye of Ugin
Type: Legendary Land
Rules Text: Colorless Eldrazi spells cost {2} less to cast.
{7}, {T}: Search your library for a colorless creature card, reveal it and put it in your hand. Then shuffle your library.
Illus. James Paick
Rarity: Mythic Rare
Set Number: #136/145

Name: Halimar Depths
Type: Land
Rules Text: Halimar Depths enters the battlefield tapped.
{T}: Add {U} to your mana pool.
When Halimar Depths enters the battlefield, look at top three cards of your library and put them back in any order.
Rarity: Common

Name: Khalni Garden
Type: Land
Rules Text: Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
{T}: Add {G} to your mana pool.
Rarity: Common
Set Number: #138/145

Name: Lavaclaw Reaches
Type: Land
Rules Text: Lavaclaw Reaches enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It’s still a land.
Rarity: Rare
Set Number: #139/145

Name: Quicksand
Type: Land
Rules Text: {T}: Add {1} to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Rarity: Common

Name: Raging Ravine
Type: Land
Rules Text: Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It’s still a land.
Rarity: Rare

Name: Sejiri Steppe
Type: Land
Rules Text: Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, you may have target creature gain protection from the color of your choice until end of turn.
{T}: Add {W} to your mana pool.
Rarity: Common

Name: Smoldering Spires
Type: Land
Rules Text: Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block until end of turn.
{T}: Add {R} to your mana pool.
Rarity: Common

Name: Stirring Brush*
Type: Land
Rules Text: Stirring Brush enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
{1}{G}{W}: Until end of turn, Stirring Brush becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Rarity: Rare

Name: Tectonic Edge
Type: Land
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
Rarity: Uncommon
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